
Dreamland is a 3D digital environment created in Autodesk Maya, inspired by the joyful and nostalgic atmosphere of amusement parks. The work reflects my ongoing exploration of color psychology, childhood memory, and spatial storytelling.
This scene reimagines a fantasy amusement park where every structure embodies both playfulness and order—carousel towers, candy-colored roller coasters, floating balloons, and a pastel McDonald’s pavilion coexisting in a dreamlike harmony. The environment combines architectural precision with surreal design, illustrating the tension between industrial fabrication and emotional imagination.

I used Maya to model each element from scratch, carefully managing geometry, hierarchy, and material shaders to achieve clean topology and soft pastel lighting. Textures and lighting were refined to enhance visual depth while maintaining the whimsical tone of the composition. The project also challenged me to master scene organization, rendering optimization, and composition balance, ensuring every perspective conveys a sense of immersion and motion.

Conceptually, Dreamland is a metaphor for human longing—the desire to return to simplicity and happiness while living in a mechanized, commercialized world. The inclusion of a familiar fast-food brand and mechanical elements subtly reflects the interplay between consumer culture and fantasy, reminding us that even our dreams are shaped by modern society’s symbols.




Through this work, I learned how to integrate 3D modeling techniques with narrative design, using form and color as emotional language. The cheerful pink and yellow palette conveys optimism, but the underlying mechanical complexity reveals discipline and technical control.
Ultimately, Dreamland represents not only a digital amusement park but also a reflection of how design can bridge imagination and technology—a space where fantasy, nostalgia, and modernity coexist in playful balance.
